The Production Management Team

Hello everyone! The humidity here is rising, and a good nights sleep is getting harder to come by.

The Final Chapter

Not quite sure if this was a hit, however the "New Kimagure Watcher" is coming to an end. For the last episode, instead of the usual interview, we will have a discussion with the Production Management Team that has done such a wonderful job. There is also a ton of behind-the-scene stories for you all. We have a number of guests this time, so I'll start by introducing the members one by one.


TAI

Aihara: The Director of the Opening Movie, as well as all of the trailers and the THX custom trailer.


TAKE
SAMURAI

Takeda: Originally a character designer with in the Project Soul, he designed such characters as Mitsurugi, Nightmare, Voldo and Abyss before joining the section. He was also the Art Director for the opening movie.


RSV

Mishina: The Web Designer for Soulcalibur III, also created the Ace Combat 5 official homepage. He was also involved in an assortment of other tasks.


KUNI

Chiura: He used his bilingual skills to help with the translation for the SOULCALIBUR III website, negotiated with THX and interpreted for some of the press interviews.


TOMMY

TOMMY: Starting on the last half of the project. he was the editor of all the Official Guidebooks, and also created the Combo Videos on the official website.


TAN

Hello everyone! Today's topic of discussion is SOULCALIBUR III, so let's take a look back at the project as a whole. Let's first start with Mishina-san.


RSV

Hello, this is Mishina.


TAN

I wonder if 'Soul History' had an impact. As you know, the concept was to get people who don't know SOULCALIBUR to understand the story and the world.


RSV

Yes, we first talked about making 'Soul History' look like an old library or den. I unfortunately didn't have such material, so I actually used high resolution screenshots from the 'South France Mansion/Library' stage from SOULCALIBUR II. I had to ask someone to load up the data from SOULCALIBUR II.


TAN

That's right, it was still in the early stages of development of III and you could still load data from SOULCALIBUR II.


RSV

Yes, we also looked over the story from the beginning and made sure that it made sense.


TAN

You know, it was great because we had a chance to straighten out the story. We also had the music staff create new music and sound for the web site. What about the character page?


RSV

Well, with the profiles and story, there was a ton of text data--plus it was in two languages. But above all, there were so many characters!


TAN

Yes, almost too many. What was it like making the characters?


TAKE
SAMURAI

It's always a challenge, especially because some of the characters you work on never make it into the game. I had one such character for SOULCALIBUR III.


TAN

That's right, Edgardo!


TAKE
SAMURAI

Yup, I had finished modelling Edgardo but the animation was behind schedule and we had some other problems and he never made it into the game.


TAN

We had a similar situation with Setsuka. Her animation was also behind schedule, but we worked around that by releasing her screenshots at a later date.


TAKE
SAMURAI

Speaking of Setsuka, her high resolution publicity artwork wasn't coming along as planned so we asked our neighboring Tekken team for help. So that was actually created by a Tekken designer.


TAN

That's right, both Setsuka and Tira.


TAKE
SAMURAI

And Setsuka's eyes had to be fixed after it was completed.

Before

 

After


TAN

Hahaha, yes even the U.S. Marketing department said there was something wrong with her eyes. But that artwork was used as huge panels at E3, so I am really glad we got it fixed.


TAKE
SAMURAI

Talking about big, those E3 life-sized figures were absolutely huge!


TAN

We had Zasalamel sent over, and he's standing over there in the corner (laughs). Unfortunately, he fell over because of an earthquake last year and broke his scythe....


RSV

Yes, I'm supposed to be fixing that.


TAN

Impressive! Working as a carpenter a long time ago certainly helps. We just have to make sure that it doesn't fall again from another earthquake. It's standing in front of Yotoriyama-san's desk, and it almost got him last time!


TAKE
SAMURAI

If it falls again, it falls again.


TAI

Right.


TAN

If the showcase next to Zasalamel is alright, it should be fine. There are a lot of important items and trophies in there, so we don't want that falling over. We certainly won a lot of awards for SOULCALIBUR II, and we also won many for SOULCALIBUR III.


TAI

And we drank that bottle of Dom Perignon.


TAKE
SAMURAI

What happened to that bottle?


RSV

I washed it and put it back in the showcase.


TAN

Hahaha, you washed it? Hey, but it's not in the showcase. I wonder where it went.There are a lot of things in here, though.


KUNI

A lot of licensed goods.


TAI

And a lot of guide books!


TOMMY

Of course, I worked hard.


RSV

It's because of all the food you got.


TOMMY

Well, yes, that might have something to do with it.


KUNI

Sweets?


TOMMY

Yes, and other things as well, like rice crackers. Didn't I give you some?


KUNI

Really? Oh yeah, maybe.


TAN

Yeah, Tommy was surviving on those crackers, haha.


TOMMY

Surviving.... Not really, hahaha.


TAN

The time difference didn't stop you from doing the North American official guide.


TOMMY

Well, I had a lot of help.


KUNI

That was a tough schedule.


TAN

The game and official guide were on sale the same day in the States, so yes, it was tough.


TAI

The North American game cover looked great!


TAN

This time, the design and characters are different for each territory. One interesting thing about that package is Tira's breasts on the back cover. Her breasts are concealed with screenshots because of the rating.

Europe

 

North America

 

Japan

 

Korea


TAI

Yeah, Setsuka's too.


TOMMY

Whatfs this?


TAN

Hmm, those are the scripts for the voice overs.


TOMMY

It's signed by the voice actors and Yotoriyama-san!


TAN

Yeah, it was a prize for the fans, and those others are for safekeeping.


TOMMY

I have to make sure to get Yotoriyama-san's signature.


TAKE
SAMURAI

Yeah, I actually wrote that signature.


TOMMY

Really?


RSV

Is that true?


TAN

Yes, Yotoriyama-san asked Takeda to make a cool looking signature.


TAKE
SAMURAI

It was originally a brush style signature, which was also my....


TAN

Sshhhhh!


TOMMY

What?


TAN

Yes, well, ahh, it's difficult to write with a brush all the time, so we needed one for a magic marker.


TAKE
SAMURAI

And we had Yotoriyama-san practice.


RSV

I like it. I think it looks good.


TAI

What happens when we start on 4?


KUNI

...


TAN

Haha, yeah, how should we write that?


TAKE
SAMURAI

I guess, when the time comes we can think about it.


TAI

Are we going to be doing '4' next?


TAN

I really don't know, we really haven't thought things through yet.Since we're on the topic, why don't you all give your opinions on where the franchise should head.


TAKE
SAMURAI

J*di Knights as guest characters, and titled "SOULPAST."


TAN

Oh no, not another joint project....


TAI

"SOULOLYMPICS"-- SOULCALIBUR becomes an Olympic competition!


TAN

You definitely went in a random direction...Olympic competition? Mishina-san, how about you?


RSV

SOULCALIBUR becomes a racing game called "SOULRUNNERS." Not an ordinary car racing game, but a foot race!


TAN

Interesting, might be fun with Zasalamel and his slow legs. How about you?


KUNI

The franchise no longer continues as a fighting game.


TAN

Right...well, everybody already said things that are not fighting games, so I guess that's alright.


TOMMY

How about an ice hockey game? Doesn't that sound fun?


TAN

Sports? If you're going to go that route, basketball and golf are also options. Although that would make it like M*rio.... I think I will have to go with a shooting game. A fantasy shooting game, hahaha!


RSV

An action adventure game might be fun.


TAN

We're getting farther and farther from SOULCALIBUR. I have no idea where the franchise is heading....

 

Well, we talked about the next project on the presumption that there will be a next project, but nothing is for sure. I am looking forward to it, at the same time hesitant about going through that impossible schedule again. Hahaha!

It has been roughly a year and a half and 12 episodes of "The New Kimagure Watcher." I hope you all enjoyed it! If there ever is another project, and if there is space on the server, then we may meet again!

 

Please click on this link for more information on each mode
(The Official Namco Hometek SOULCALIBUR III site).